GetCamera: Difference between revisions
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This function returns an [[element]] that corresponds to the game camera | This function returns an [[element]] that corresponds to the game camera | ||
}} | }} | ||
{{Note|Using attachElements with the camera and the main player can interfere with movement}} | |||
{{Note|Using setElementPostion/Rotation/Matrix on the camera element will automatically clear any target set with [[setCameraTarget]]}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 01:51, 12 January 2014
Syntax
element getCamera ()
Returns
- Returns an element that corresponds to the game camera
Example
This example attaches the camera to a vehicle
cam = getCamera() myVehicle = getPedOccupiedVehicle(localPlayer) attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget