GetCameraGoggleEffect: Difference between revisions

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m (Wrong returning variable, fixed.)
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string getCameraGoggleEffect (  )
string getCameraGoggleEffect (  )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||Camera.getGoggleEffect|goggleEffect|setCameraGoggleEffect}}
===Returns===
===Returns===
Returns a [[string]] indicating the current camera goggle effect. Their meanings can be seen below.
* [[String]] indicating the current camera goggle effect. Their meanings can be seen below.


{{Camera goggle modes}}
{{Camera goggle modes}}


==Example==
==Example==
This example adds a command to enable or disable the nightvision effect.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function nightvision()
function nightvision()
if(getCameraGoggleEffect == "normal") then
    if (getCameraGoggleEffect() == "normal") then
setCameraGoggleEffect("nightvision")
        setCameraGoggleEffect("nightvision")
else if(getCameraGoggleEffect == "nightvision") then
    elseif (getCameraGoggleEffect() == "nightvision") then
setCameraGoggleEffect("normal")
        setCameraGoggleEffect("normal")
end
    end
end
end


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==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}
[[Category:Needs_Example]]
 
[[hu:getCameraGoggleEffect]]
[[RO:getCameraGoggleEffect]]

Latest revision as of 07:47, 10 October 2020

This function returns what goggle effect is currently affecting the camera.

Syntax

string getCameraGoggleEffect (  )

OOP Syntax Help! I don't understand this!

Method: Camera.getGoggleEffect(...)
Variable: .goggleEffect
Counterpart: setCameraGoggleEffect


Returns

  • String indicating the current camera goggle effect. Their meanings can be seen below.
  • normal: No camera goggle effect
  • nightvision: Nightvision camera
  • thermalvision: Infrared camera

Example

This example adds a command to enable or disable the nightvision effect.

function nightvision()
    if (getCameraGoggleEffect() == "normal") then
        setCameraGoggleEffect("nightvision")
    elseif (getCameraGoggleEffect() == "nightvision") then
        setCameraGoggleEffect("normal")
    end
end

addCommandHandler("nightvision", nightvision)

See Also