GetCameraInterior: Difference between revisions
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m (OOP syntax added) |
m (Format fix) |
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int getCameraInterior ( player thePlayer ) | int getCameraInterior ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
'''thePlayer''': The player whose camera interior you want to get. | *'''thePlayer''': The player whose camera interior you want to get. | ||
</section> | </section> | ||
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int getCameraInterior ( ) | int getCameraInterior ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Camera.getInterior|interior|setCameraInterior}} | |||
</section> | </section> | ||
===Returns=== | |||
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. | Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. | ||
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==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} | ||
[[hu:getCameraInterior]] | |||
[[RO:getCameraInterior]] |
Latest revision as of 17:54, 12 February 2021
Returns the interior of the local camera (independent of the interior of the local player).
Procedural
Syntax
Click to collapse [-]
Serverint getCameraInterior ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getCameraInterior(...)
- Variable: .cameraInterior
- Counterpart: setCameraInterior
Required Arguments
- thePlayer: The player whose camera interior you want to get.
Click to collapse [-]
Clientint getCameraInterior ( )
OOP Syntax Help! I don't understand this!
- Method: Camera.getInterior(...)
- Variable: .interior
- Counterpart: setCameraInterior
Returns
Returns an integer indicating the camera's interior, false if the argument is invalid.
Example
Click to collapse [-]
Serverfunction outputCameraInterior ( player, command ) local interior = getCameraInterior ( player ) outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 ) end addCommandHandler ( "camera", outputCameraInterior )
Object-oriented
Syntax
Click to collapse [-]
Serverint player:getCameraInterior ( ) -- or int player.cameraInterior -- to get the camera interior value player.cameraInterior = int someValue -- to set the camera interior value
Click to collapse [-]
Clientint Camera.getInterior ( )
Returns an integer indicating the camera's interior, false if the argument is invalid.
Example
Click to collapse [-]
Clientfunction outputCameraInterior ( command ) local interior = Camera.getInterior ( ) outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 ) end addCommandHandler ( "camera", outputCameraInterior )