GetCameraInterior: Difference between revisions

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m (Removed page from "Needs example" category.)
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Returns the interior of the local camera (independent of the interior of the local player).
Returns the interior of the local camera (independent of the interior of the local player).


==Syntax==
==Procedural==
===Syntax===
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getCameraInterior ( player thePlayer )
int getCameraInterior ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}


===Required Arguments===
===Required Arguments===
'''thePlayer''': the player whose camera interior you want to check.
*'''thePlayer''': The player whose camera interior you want to get.
</section>
</section>


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int getCameraInterior ( )
int getCameraInterior ( )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||Camera.getInterior|interior|setCameraInterior}}
===Required Arguments===
''None''
</section>
</section>


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Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.


==Example==
===Example===
This example outputs the interior the player's camera is in.
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function camInt(thePlayer,command)
function outputCameraInterior ( player, command )
local interior = getCameraInterior(thePlayer)
local interior = getCameraInterior ( player )
outputChatBox("The camera is in interior "..interior,thePlayer,255,255,0)
outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 )
end
addCommandHandler ( "camera", outputCameraInterior )
</syntaxhighlight>
</section>
 
 
{{New items|3.0140|1.4|
==Object-oriented==
===Syntax===
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
int player:getCameraInterior ( )
-- or
int player.cameraInterior -- to get the camera interior value
player.cameraInterior = int someValue -- to set the camera interior value
</syntaxhighlight>
</section>
 
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
int Camera.getInterior ( )
</syntaxhighlight>
</section>
 
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.
 
===Example===
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
function outputCameraInterior ( command )
local interior = Camera.getInterior ( )
outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 )
end
end
addCommandHandler("camera",camInt)
addCommandHandler ( "camera", outputCameraInterior )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
}}


==See Also==
==See Also==
{{Camera functions}}
{{Camera functions}}
[[hu:getCameraInterior]]
[[RO:getCameraInterior]]

Latest revision as of 17:54, 12 February 2021

Returns the interior of the local camera (independent of the interior of the local player).

Procedural

Syntax

Click to collapse [-]
Server
int getCameraInterior ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getCameraInterior(...)
Variable: .cameraInterior
Counterpart: setCameraInterior


Required Arguments

  • thePlayer: The player whose camera interior you want to get.
Click to collapse [-]
Client
int getCameraInterior ( )

OOP Syntax Help! I don't understand this!

Method: Camera.getInterior(...)
Variable: .interior
Counterpart: setCameraInterior


Returns

Returns an integer indicating the camera's interior, false if the argument is invalid.

Example

Click to collapse [-]
Server
function outputCameraInterior ( player, command )
	local interior = getCameraInterior ( player )
	outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 )
end
addCommandHandler ( "camera", outputCameraInterior )


Object-oriented

Syntax

Click to collapse [-]
Server
int player:getCameraInterior ( )
-- or
int player.cameraInterior -- to get the camera interior value
player.cameraInterior = int someValue -- to set the camera interior value
Click to collapse [-]
Client
int Camera.getInterior ( )

Returns an integer indicating the camera's interior, false if the argument is invalid.

Example

Click to collapse [-]
Client
function outputCameraInterior ( command )
	local interior = Camera.getInterior ( )
	outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 )
end
addCommandHandler ( "camera", outputCameraInterior )

See Also