GetCameraMatrix: Difference between revisions
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LordAzamath (talk | contribs) (Added an example) |
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float float float float getCameraMatrix ( player thePlayer ) | float float float float float float floatfloat getCameraMatrix ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float float float float getCameraMatrix ( ) | float float float float float floatfloat float getCameraMatrix ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
Returns | Returns eight ''float'' numbers if the argument(s) are valid; the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and FOV (field of view). Returns ''false'' if the arguments are invalid. | ||
==Example== | ==Example== |
Revision as of 02:07, 28 June 2009
This function gets the position of the camera and the position of the point it is facing.
Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
Syntax
Click to collapse [-]
Serverfloat float float float float float floatfloat getCameraMatrix ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
Clientfloat float float float float floatfloat float getCameraMatrix ( )
Required Arguments
None.
Returns
Returns eight float numbers if the argument(s) are valid; the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and FOV (field of view). Returns false if the arguments are invalid.
Example
Example 1: This clientside example moves camera +1 unit on X axis.
local x, y, z, lx, ly, lz = getCameraMatrix() -- Get the current location and lookat of camera x, lx = x + 1, lx + 1 -- What will be the new x and x lookat values setCameraMatrix(x,y,z,lx,ly,lz) -- Set camera to new position
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget