GetCameraMode: Difference between revisions
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m (Fixed spelling of addCommandHandler, placed it after function declaration, second argument is a function pointer and not a string) |
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__NOTOC__ | {{Server function}} | ||
__NOTOC__ | |||
This function returns a [[string]] containing the current mode of the specified player's camera. | This function returns a [[string]] containing the current mode of the specified player's camera. | ||
==Syntax== | ==Syntax== | ||
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( source, command, | function checkCamera( source, command, targetName ) | ||
local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name | |||
outputConsole( getCameraMode( | outputConsole( getCameraMode( targetPlayer ), source ) -- Output the state of player's camera | ||
end | end | ||
addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) |
Revision as of 16:50, 20 August 2007
This function returns a string containing the current mode of the specified player's camera.
Syntax
string getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
This function checks the camera state of a player.
function checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget