GetCameraMode: Difference between revisions
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m (Fixed spelling of addCommandHandler, placed it after function declaration, second argument is a function pointer and not a string) |
m (Changed "DeprecatedWithAlt" template to "Deprecated") |
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__NOTOC__ | __NOTOC__ | ||
This function returns a [[string]] containing the current mode of the | {{Server function}} | ||
{{Deprecated|getCameraTarget|}} | |||
This function returns a [[string]] containing the current mode of the player's camera. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 8: | Line 11: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera mode you wish to obtain. | *'''thePlayer:''' The player whose camera mode you wish to obtain. | ||
===Returns=== | ===Returns=== | ||
Line 17: | Line 21: | ||
==Example== | ==Example== | ||
This function checks the camera state of a player, by specifying his name: | |||
This function checks the camera state of a player | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( source, command, | function checkCamera( source, command, targetName ) | ||
local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name | |||
outputConsole( getCameraMode( | outputConsole( targetName.."'s camera mode is: "..getCameraMode( targetPlayer ), source ) -- Output the state of player's camera | ||
end | end | ||
addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) |
Latest revision as of 16:24, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getCameraTarget instead. |
This function returns a string containing the current mode of the player's camera.
Syntax
string getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
This function checks the camera state of a player, by specifying his name:
function checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( targetName.."'s camera mode is: "..getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget