GetCameraMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Server function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function returns a [[string]] containing the current mode of the | This function returns a [[string]] containing the current mode of the player's camera. | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getCameraMode ( player thePlayer ) | string getCameraMode ( player thePlayer ) | ||
Line 9: | Line 10: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera mode you wish to obtain. | *'''thePlayer:''' The player whose camera mode you wish to obtain. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
string getCameraMode ( ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
''None.'' | |||
</section> | |||
===Returns=== | ===Returns=== | ||
Line 18: | Line 29: | ||
==Example== | ==Example== | ||
This function checks the camera state of a player: | |||
This function checks the camera state of a player | <section name="Server script" class="server" show="true"> | ||
< | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( source, command, targetName ) | function checkCamera( source, command, targetName ) | ||
Line 28: | Line 38: | ||
addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 06:10, 16 March 2008
This function returns a string containing the current mode of the player's camera.
Syntax
Click to collapse [-]
Serverstring getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Click to collapse [-]
Clientstring getCameraMode ( )
Required Arguments
None.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
This function checks the camera state of a player:
Click to collapse [-]
Server scriptfunction checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget