GetCameraMode: Difference between revisions
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{{Server | {{deprecated}} | ||
{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns a [[string]] containing the current mode of the player's camera. | This function returns a [[string]] containing the current mode of the player's camera. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getCameraMode ( player thePlayer ) | string getCameraMode ( player thePlayer ) | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera mode you wish to obtain. | *'''thePlayer:''' The player whose camera mode you wish to obtain. | ||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
This function checks the camera state of a player, by specifying his name: | This function checks the camera state of a player, by specifying his name: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 15:34, 29 January 2009
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function returns a string containing the current mode of the player's camera.
Syntax
string getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
This function checks the camera state of a player, by specifying his name:
function checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( targetName.."'s camera mode is: "..getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget