GetCameraMode: Difference between revisions
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(fixed the examples) |
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==Example== | ==Example== | ||
<section name="Server script" class="server" show="true"> | <section name="Server script" class="server" show="true"> | ||
This function checks the camera state of a player, by specifying his name: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( source, command, targetName ) | function checkCamera( source, command, targetName ) | ||
local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name | local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name | ||
outputConsole( getCameraMode( targetPlayer ), source ) -- Output the state of player's camera | outputConsole( targetName.."'s camera mode is: "..getCameraMode( targetPlayer ), source ) -- Output the state of player's camera | ||
end | end | ||
addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) | ||
Line 41: | Line 41: | ||
<section name="Client script" class="client" show="false"> | <section name="Client script" class="client" show="false"> | ||
This function checks the camera state of the local player: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( command | function checkCamera( command ) | ||
outputConsole( "The current camera mode is: "..getCameraMode() ) -- Output the state of player's camera | |||
outputConsole( getCameraMode | |||
end | end | ||
addCommandHandler( "camera", checkCamera ) | addCommandHandler( "camera", checkCamera ) |
Revision as of 01:51, 3 November 2008
This function returns a string containing the current mode of the player's camera.
Syntax
Click to collapse [-]
Serverstring getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Click to collapse [-]
Clientstring getCameraMode ( )
Required Arguments
None.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
Click to collapse [-]
Server scriptThis function checks the camera state of a player, by specifying his name:
function checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( targetName.."'s camera mode is: "..getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
Click to expand [+]
Client scriptSee Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget