GetCameraPosition: Difference between revisions
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==Example== | ==Example== | ||
<!-- Explain what the example is in a single | <!-- Explain what the example is in a single sentence --> | ||
This example | This example checks if the camera is fixed, and prints its position if so. | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkCamera( source ) | function checkCamera( source ) | ||
if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... | if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... | ||
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end | end | ||
end | end | ||
addCommandHandler( "check", checkCamera ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 14:07, 15 August 2007
This article needs checking. | |
Reason(s): Returns 0 0 0 with script: addCommandHandler ( "getcampos", "retrieveCameraPosition" ) function retrieveCameraPosition ( player, commandName ) local camx, camy, camz = getCameraPosition ( player ) outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) end--Ransom 17:17, 11 April 2007 (CDT) |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.
Example
This example checks if the camera is fixed, and prints its position if so.
function checkCamera( source ) if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... local camx, camy, camz = getCameraPosition( source ) --Get the cameras position outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it. else outputConsole( "The camera is not fixed", source ) --If not, say so. end end addCommandHandler( "check", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget