GetCameraPosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Server client function}}
{{Needs_Checking|Returns 0 0 0 with script:
{{Needs_Checking|Returns 0 0 0 with script:
<syntaxhighlight lang="lua">addCommandHandler ( "getcampos", "retrieveCameraPosition" )
<syntaxhighlight lang="lua">addCommandHandler ( "getcampos", "retrieveCameraPosition" )
Line 19: Line 20:


===Returns===
===Returns===
Returns three [[float|floats]] containing the x, y and z co-ordinate values if the function was successful, ''false'' otherwise.
Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise.


==Example==  
==Example==  
Line 27: Line 28:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkCamera( source )
function checkCamera( source )
       if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed...
       if ( getCameraMode( source ) == "fixed" ) then                   -- If the camera is fixed...
             local camx, camy, camz = getCameraPosition( source ) --Get the cameras position
             local camx, camy, camz = getCameraPosition( source )       -- Get the cameras position
             outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it.
             outputConsole( camx .. " " .. camy .. " " .. camz, source ) -- And output it.
       else
       else
             outputConsole( "The camera is not fixed", source ) --If not, say so.
             outputConsole( "The camera is not fixed", source )         -- If not, say so.
       end
       end
end
end

Revision as of 16:58, 20 August 2007

Dialog-information.png This article needs checking.

Reason(s): Returns 0 0 0 with script:
addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end
--Ransom 17:17, 11 April 2007 (CDT)



This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

float float float getCameraPosition ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera position you wish to obtain.

Returns

Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.

Example

This example checks if the camera is fixed, and prints its position if so.

function checkCamera( source )
      if ( getCameraMode( source ) == "fixed" ) then                    -- If the camera is fixed...
            local camx, camy, camz = getCameraPosition( source )        -- Get the cameras position
            outputConsole( camx .. " " .. camy .. " " .. camz, source ) -- And output it.
      else
            outputConsole( "The camera is not fixed", source )          -- If not, say so.
      end
end
addCommandHandler( "check", checkCamera )

See Also