GetCameraPosition: Difference between revisions
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This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== | ||
===Procedural=== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getCameraPosition ( ) | float float float getCameraPosition ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===OOP=== | |||
<syntaxhighlight lang="lua"> | |||
Vector3 Camera.getPosition ( ) | |||
=== | ==Return== | ||
===Procedural=== | |||
Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise. | Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise. | ||
===OOP=== | |||
Returns a vector with the coordinates if the function was successful, an empty vector otherwise. | |||
==Example== | ==Example== |
Revision as of 22:29, 9 December 2013
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
Procedural
float float float getCameraPosition ( )
OOP
Vector3 Camera.getPosition ( ) ==Return== ===Procedural=== Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise. ===OOP=== Returns a vector with the coordinates if the function was successful, an empty vector otherwise. ==Example== This page lacks an example. <syntaxhighlight lang="lua"> --Add an example here
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget