GetCameraPosition: Difference between revisions
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local camx, camy, camz = getCameraPosition ( player ) | local camx, camy, camz = getCameraPosition ( player ) | ||
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) | outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) | ||
end</syntaxhighlight>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}} | end</syntaxhighlight>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT) | ||
You were in camera fixed mode? Doesnt sound like you were. Default cam position is 0,0,0.}} | |||
__NOTOC__ | __NOTOC__ |
Revision as of 16:15, 29 August 2007
This article needs checking. | |
Reason(s): Returns 0 0 0 with script: addCommandHandler ( "getcampos", "retrieveCameraPosition" ) function retrieveCameraPosition ( player, commandName ) local camx, camy, camz = getCameraPosition ( player ) outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) end--Ransom 17:17, 11 April 2007 (CDT) You were in camera fixed mode? Doesnt sound like you were. Default cam position is 0,0,0. |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
Example
This example checks if the camera is fixed, and prints its position if so.
function checkCamera( source ) if ( getCameraMode( source ) == "fixed" ) then -- If the camera is fixed... local camx, camy, camz = getCameraPosition( source ) -- Get the cameras position outputConsole( camx .. " " .. camy .. " " .. camz, source ) -- And output it. else outputConsole( "The camera is not fixed", source ) -- If not, say so. end end addCommandHandler( "check", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget