GetCameraPosition: Difference between revisions
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==Example== | ==Example== | ||
This page lacks an example. | This page lacks an example. | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 19:00, 10 December 2013
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
Procedural
float float float getCameraPosition ( )
OOP
Vector3 Camera.getPosition ( )
Return
Procedural
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
OOP
Returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget