GetCameraPosition

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Revision as of 22:29, 9 December 2013 by Ixjf (talk | contribs)
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This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

Procedural

float float float getCameraPosition ( )

OOP

Vector3 Camera.getPosition ( )

Return

Procedural

Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.

OOP

Returns a vector with the coordinates if the function was successful, an empty vector otherwise.

Example

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See Also