GetCameraPosition
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
Procedural
float float float getCameraPosition ( )
OOP
Vector3 Camera.getPosition ( ) ==Return== ===Procedural=== Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise. ===OOP=== Returns a vector with the coordinates if the function was successful, an empty vector otherwise. ==Example== This page lacks an example. <syntaxhighlight lang="lua"> --Add an example here
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget