GetCameraPosition

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Revision as of 19:26, 10 December 2013 by Ixjf (talk | contribs) (→‎Procedural)
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This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).

Procedural

float float float getCameraPosition ()

This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.

Example

This page lacks an example.

Object-oriented

Vector3 Camera.getPosition ()


This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.

Example

This page lacks an example.

See Also