GetCameraViewMode: Difference between revisions
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function currentCam(key) | function currentCam(key) | ||
if (getControlState(key)) then | if (getControlState(key)) then | ||
outputChatBox("Your current cam view is: "getCameraViewMode()".") | outputChatBox("Your current cam view is: "..getCameraViewMode()..".") | ||
end | end | ||
end | end |
Revision as of 20:05, 17 February 2012
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It currently only returns vehicle view modes
Syntax
int getCameraViewMode ( )
Returns
Returns an int indicating the current camera view mode. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn ( theSpawnpoint ) currentCam("fire") -- start a repeating check end addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn ) function currentCam(key) if (getControlState(key)) then outputChatBox("Your current cam view is: "..getCameraViewMode()..".") end end
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget