GetCameraViewMode: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
{{Client function}} | {{Client function}} | ||
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player. | This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player. | ||
{{Note|It currently only returns vehicle view modes.}} | |||
==Syntax== | ==Syntax== | ||
Revision as of 05:45, 11 August 2019
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
Syntax
int getCameraViewMode ( )
Returns
Returns an int indicating the current camera view mode. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn ( theSpawnpoint )
currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )
function currentCam(key)
if (getControlState(key)) then
outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
end
end