GetCameraViewMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 15: | Line 15: | ||
==Example== | ==Example== | ||
This example tells the player their current camera view when they change it | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function onPlayerSpawn ( theSpawnpoint ) | ||
currentCam("fire") -- start a repeating check | |||
end | |||
addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn ) | |||
function currentCam(key) | |||
if (getControlState(key)) then | |||
outputChatBox("Your current cam view is: "getCameraViewMode()".") | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 00:00, 17 November 2011
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It currently only returns vehicle view modes
Syntax
int getCameraViewMode ( )
Returns
Returns an int indicating the current camera view mode. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn ( theSpawnpoint ) currentCam("fire") -- start a repeating check end addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn ) function currentCam(key) if (getControlState(key)) then outputChatBox("Your current cam view is: "getCameraViewMode()".") end end