GetCameraViewMode: Difference between revisions
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==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} | ||
[[hu:getCameraViewMode]] | |||
Revision as of 15:26, 26 August 2018
This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It currently only returns vehicle view modes
Syntax
int getCameraViewMode ( )
Returns
Returns an int indicating the current camera view mode. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn ( theSpawnpoint )
currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )
function currentCam(key)
if (getControlState(key)) then
outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
end
end