GetCameraViewMode: Difference between revisions

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int getCameraViewMode (  )
int getCameraViewMode (  )
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{{OOP||Camera.getCameraViewMode|viewMode|setCameraViewMode}}


===Returns===
===Returns===

Revision as of 08:58, 19 December 2019

This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.

[[{{{image}}}|link=|]] Note: It currently only returns vehicle view modes.

Syntax

int getCameraViewMode (  )

OOP Syntax Help! I don't understand this!

Method: Camera.getCameraViewMode(...)
Variable: .viewMode
Counterpart: setCameraViewMode


Returns

Returns an int indicating the current camera view mode. Their meanings can be seen below.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Example

This example tells the player their current camera view when they change it

function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )

function currentCam(key)
   if (getControlState(key)) then
      outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
   end
end

See Also