GetCursorPosition: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function cursorInfo() | function cursorInfo() | ||
local screenx, screeny, worldx, worldy, worldz = getCursorPosition() | local showing = isCursorShowing () | ||
if showing then -- if the cursor is showing | |||
local screenx, screeny, worldx, worldy, worldz = getCursorPosition() | |||
outputChatBox( string.format( "Cursor screen position (relative): X=%.4f Y=%.4f", screenx, screeny ) ) -- make the accuracy of floats 4 decimals | outputChatBox( string.format( "Cursor screen position (relative): X=%.4f Y=%.4f", screenx, screeny ) ) -- make the accuracy of floats 4 decimals | ||
outputChatBox( string.format( "Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx, worldy, worldz ) ) -- make the accuracy of floats 4 decimals accurate | outputChatBox( string.format( "Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx, worldy, worldz ) ) -- make the accuracy of floats 4 decimals accurate |
Revision as of 20:04, 27 January 2010
This function gets the current position of the mouse cursor.
Syntax
float float float float float getCursorPosition ( )
Returns
Returns 5 values: cursorX, cursorY, worldX, worldY, worldZ. The first two values are the 2D relative screen coordinates of the cursor: cursorX goes from 0 (left side of the screen) to 1 (right side), cursorY goes from 0 (top) to 1 (bottom). The 3 values that follow are the 3D world map coordinates that the cursor points at. If the cursor isn't showing, returns false as the first value.
Example
This example prints your cursors current world coordinates and relative screen coordinates to chatbox after typing cursorpos.
function cursorInfo() local showing = isCursorShowing () if showing then -- if the cursor is showing local screenx, screeny, worldx, worldy, worldz = getCursorPosition() outputChatBox( string.format( "Cursor screen position (relative): X=%.4f Y=%.4f", screenx, screeny ) ) -- make the accuracy of floats 4 decimals outputChatBox( string.format( "Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx, worldy, worldz ) ) -- make the accuracy of floats 4 decimals accurate else outputChatBox( "Your cursor is not showing." ) end end addCommandHandler( "cursorpos", cursorInfo )
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey