GetFPSLimit: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getFPSLimit (100)         
int getFPSLimit ()         
</syntaxhighlight>  
</syntaxhighlight>  


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function fpsLim()
function fpsLim()
         outputChatBox ( "The FPS limit is: " .. tostring( getFPSLimit (100) ) ) --function returns an int so we must convert it to a string
         outputChatBox ( "The FPS limit is: " .. tostring( getFPSLimit () ) ) --function returns an int so we must convert it to a string
end                                                   
end                                                   



Revision as of 14:50, 16 December 2014

This function retrieves the maximum FPS (Frames per second) that players on the server can run their game at.

Syntax

int getFPSLimit ()         

Returns

Returns an integer between 25 and 100 of the maximum FPS that players can run their game at.

Example

This example displays a message in the chatbox showing the current fps limit.

function fpsLim()
        outputChatBox ( "The FPS limit is: " .. tostring( getFPSLimit () ) ) --function returns an int so we must convert it to a string
end                                                  

-- Add console command "fpslimit" which calls the function fpsLim
addCommandHandler ( "fpslimit", fpsLim )

See Also