GetKeyState: Difference between revisions

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__NOTOC__
{{Client function}}
This function determines if a certain key is pressed or not.
'''Note:''' 'ralt' may trigger both 'ralt' and 'lctrl', this is due to AltGr
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool getKeyState ( player thePlayer, string keyName ) </syntaxhighlight>
<syntaxhighlight lang="lua">
bool getKeyState ( string keyName )
</syntaxhighlight>
 
===Required Arguments===
*'''keyName:''' The name of the key you're checking state of. See [[Key names]].
 
===Returns===
Returns ''true'' if the specified key is pressed, ''false'' if it isn't or if an invalid key name is passed.
 
==Example==
This clientside example prints a message when "p" is pressed, and a different one for the "control+p" combination.
<syntaxhighlight lang="lua">
-- define a function that outputs a message if control is pressed, and a different one if it isn't
function printMessageFunction()
-- if the left or right control keys are pressed, the user has pressed the "lctrl + p" combo.
if getKeyState("lctrl") or getKeyState("rctrl") then
outputChatBox ("You have pressed 'Left Control + P'.")
-- if none of those were pressed, the player just pressed the "p" key.
else
outputChatBox ("You have pressed 'p'.")
end
end
-- bind the "p" key to our function
bindKey("p", "down", printMessageFunction)
</syntaxhighlight>
 
==See Also==
{{Client_input_functions}}

Latest revision as of 03:22, 26 July 2020

This function determines if a certain key is pressed or not.

Note: 'ralt' may trigger both 'ralt' and 'lctrl', this is due to AltGr

Syntax

bool getKeyState ( string keyName )

Required Arguments

  • keyName: The name of the key you're checking state of. See Key names.

Returns

Returns true if the specified key is pressed, false if it isn't or if an invalid key name is passed.

Example

This clientside example prints a message when "p" is pressed, and a different one for the "control+p" combination.

-- define a function that outputs a message if control is pressed, and a different one if it isn't
function printMessageFunction()
	-- if the left or right control keys are pressed, the user has pressed the "lctrl + p" combo.
	if getKeyState("lctrl") or getKeyState("rctrl") then
		outputChatBox ("You have pressed 'Left Control + P'.")
	-- if none of those were pressed, the player just pressed the "p" key.
	else
		outputChatBox ("You have pressed 'p'.")
	end
end
-- bind the "p" key to our function
bindKey("p", "down", printMessageFunction)

See Also