GetMarkerColor: Difference between revisions
Jump to navigation
Jump to search
(OOP) |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function returns the color and transparency for a marker element | This function returns the color and transparency for a marker element. | ||
==Syntax== | ==Syntax== | ||
Line 37: | Line 37: | ||
end | end | ||
-- add our function as a handler to "onPlayerMarkerHit" | -- add our function as a handler to "onPlayerMarkerHit" | ||
addEventHandler( "onPlayerMarkerHit", | addEventHandler( "onPlayerMarkerHit", root, healOrKill ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 19:22, 15 July 2024
This function returns the color and transparency for a marker element.
Syntax
int, int, int, int getMarkerColor ( marker theMarker )
OOP Syntax Help! I don't understand this!
- Method: Marker:getColor(...)
- Counterpart: setMarkerColor
Required Arguments
- theMarker: The marker that you wish to retrieve the color of.
Returns
Returns four ints corresponding to the amount of red, green, blue and alpha (respectively) of the marker, false if invalid arguments were passed.
Example
Click to collapse [-]
Serverside exampleThis example script fully heals players who hit a white marker, and kills players who hit a red one.
-- we define the function that will determine if the player is to be healed or killed function healOrKill ( hitMarker, matchingDimension ) -- if the marker was in a different dimension, stop here to ignore the event if not matchingDimension then return end -- get the marker's color local R, G, B, A = getMarkerColor( hitMarker ) -- if its RGB color is 255,255,255 (white), if R == 255 and G == 255 and B == 255 then -- heal the player setElementHealth( source, 100 ) -- if it isn't white, but 255,0,0 (red), elseif R == 255 and G == 0 and B == 0 then -- kill the player killPed( source ) end end -- add our function as a handler to "onPlayerMarkerHit" addEventHandler( "onPlayerMarkerHit", root, healOrKill )
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker