GetMarkerTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function returns the | This function returns the position of the specified marker's target, the position it points to. This only works for checkpoint markers and ring markers. For checkpoints it returns the position the arrow is pointing to, for ring markers it returns the position the ring is facing. You can set this target with [[setMarkerTarget]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getMarkerTarget ( | float float float getMarkerTarget ( marker theMarker ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Marker]]:getTarget|target|setMarkerTarget}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theMarker:''' The marker you wish to retrieve the target position of. | ||
===Returns=== | ===Returns=== | ||
Returns three ''float'' if a target is set, ''false'' in the first variable and ''nil'' in the two others if the marker is invalid or no target is set. | Returns three ''float''s if a target is set, or ''false'' in the first variable and ''nil'' in the two others if the marker is invalid or no target is set. | ||
==Example== | ==Example== | ||
Line 18: | Line 18: | ||
<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function nextCheck( | function nextCheck(thePlayer) | ||
local x,y,z = getMarkerTarget(source) -- get the marker target | local x,y,z = getMarkerTarget(source) -- get the marker target | ||
if | if x ~= false then -- if a target is set for the marker, then... | ||
outputChatBox("Next checkpoint at: "..x.." "..y.." "..z, | outputChatBox("Next checkpoint at: " .. x .. " " .. y .. " " .. z, thePlayer) -- output a message with the coordinates | ||
end | end | ||
end | end | ||
addEventHandler("onMarkerHit", | addEventHandler("onMarkerHit", root, nextCheck) -- add an event handler for the 'onMarkerHit' event | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 08:04, 4 November 2020
This function returns the position of the specified marker's target, the position it points to. This only works for checkpoint markers and ring markers. For checkpoints it returns the position the arrow is pointing to, for ring markers it returns the position the ring is facing. You can set this target with setMarkerTarget.
Syntax
float float float getMarkerTarget ( marker theMarker )
OOP Syntax Help! I don't understand this!
- Method: Marker:getTarget(...)
- Variable: .target
- Counterpart: setMarkerTarget
Required Arguments
- theMarker: The marker you wish to retrieve the target position of.
Returns
Returns three floats if a target is set, or false in the first variable and nil in the two others if the marker is invalid or no target is set.
Example
This example outputs the markers target (if available) when a player hits a marker.
Click to collapse [-]
Serverfunction nextCheck(thePlayer) local x,y,z = getMarkerTarget(source) -- get the marker target if x ~= false then -- if a target is set for the marker, then... outputChatBox("Next checkpoint at: " .. x .. " " .. y .. " " .. z, thePlayer) -- output a message with the coordinates end end addEventHandler("onMarkerHit", root, nextCheck) -- add an event handler for the 'onMarkerHit' event
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker