GetMarkerTarget: Difference between revisions
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==Example== | ==Example== | ||
This example outputs the markers target (if available) when a player hits a marker. | This example outputs the markers target (if available) when a player hits a marker. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function nextCheck(player) | function nextCheck(player) | ||
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addEventHandler("onMarkerHit",getRootElement(),nextCheck) -- add an event handler for the 'onMarkerHit' event | addEventHandler("onMarkerHit",getRootElement(),nextCheck) -- add an event handler for the 'onMarkerHit' event | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Marker functions}} | {{Marker functions}} |
Revision as of 22:18, 4 August 2007
This function returns the x,y,z-position of the specified markers target, the position it points to.
Syntax
float float float getMarkerTarget ( element marker )
Required Arguments
- marker: The marker you wish to retieve the target position of.
Returns
Returns three float if a target is set, false in the first variable and nil in the two others if the marker is invalid or no target is set.
Example
This example outputs the markers target (if available) when a player hits a marker.
Click to collapse [-]
Serverfunction nextCheck(player) local x,y,z = getMarkerTarget(source) -- get the marker target if (x ~= false) then -- if a target is set for the marker, then.. outputChatBox("Next checkpoint at: "..x.." "..y.." "..z,player) -- output a message with the coordinates end end addEventHandler("onMarkerHit",getRootElement(),nextCheck) -- add an event handler for the 'onMarkerHit' event
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker