GetMarkerTarget: Difference between revisions

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==Syntax==  
==Syntax==  
<section name="Server" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getMarkerTarget ( element marker )   
float float float getMarkerTarget ( element marker )   
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===Returns===
===Returns===
Returns three ''float'' if a target is set, ''false'' in the first variable and ''nil'' in the two others if the marker is invalid or no target is set.
Returns three ''float'' if a target is set, ''false'' in the first variable and ''nil'' in the two others if the marker is invalid or no target is set.
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">
float float float getMarkerTarget ( element marker ) 
</syntaxhighlight>
===Required Arguments===
*'''marker:''' The marker you wish to retieve the target position of.
===Returns===
Returns three ''float'' if a target is set, ''false'' in the first variable and ''nil'' in the two others if the marker is invalid or no target is set.
</section>


==Example==  
==Example==  

Revision as of 22:17, 4 August 2007

This function returns the x,y,z-position of the specified markers target, the position it points to.

Syntax

float float float getMarkerTarget ( element marker )   

Required Arguments

  • marker: The marker you wish to retieve the target position of.

Returns

Returns three float if a target is set, false in the first variable and nil in the two others if the marker is invalid or no target is set.

Example

This example outputs the markers target (if available) when a player hits a marker.

function nextCheck(player)
	local x,y,z = getMarkerTarget(source) -- get the marker target
	if (x ~= false) then -- if a target is set for the marker, then..
		outputChatBox("Next checkpoint at: "..x.." "..y.." "..z,player) -- output a message with the coordinates
	end
end
addEventHandler("onMarkerHit",getRootElement(),nextCheck) -- add an event handler for the 'onMarkerHit' event

See Also