GetMarkerType: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server/Client" class="both"> | <section name="Server/Client" class="both" show="true"> | ||
<syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight> | <syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight> | ||
Revision as of 15:34, 3 August 2007
This function returns a marker's type.
Syntax
Click to collapse [-]
Server/Clientstring getMarkerType ( marker theMarker )
Required Arguments
- theMarker: A marker element referencing the specified marker.
Returns
Returns false if the marker passed is invalid, or one of the following strings:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
Example
This function creates a default marker at a given position and outputs its type. (server/client)
function createMarkerAndOutputType ( x, y, z ) -- we create the marker local theMarker = createMarker ( x, y, z ) -- if the marker was created, if ( theMarker ) then -- then get its type, local markerType = getMarkerType ( theMarker ) -- and output it. outputChatBox ( "It's a " .. markerType .. " marker!" ) end -- return the created marker element (or false) where this function was called return theMarker end
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker