GetMarkerType: Difference between revisions

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==Example==
==Example==
This function creates a default marker at a given position and outputs its type. (server/client)
<section name="Both" class="both" show="true">
This function creates a default marker at a given position and outputs its type.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createMarkerAndOutputType ( x, y, z )
function createMarkerAndOutputType ( x, y, z )
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return theMarker
return theMarker
end
end
</syntaxhighlight>
</syntaxhighlight> </section>


==See Also==
==See Also==
{{Marker functions}}
{{Marker functions}}

Revision as of 23:20, 14 August 2007

This function returns a marker's type.

Syntax

string getMarkerType ( marker theMarker )

Required Arguments

  • theMarker: A marker element referencing the specified marker.

Returns

Returns one of the following strings:

    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.

If an invalid marker is specified, false is returned.

Example

Click to collapse [-]
Both

This function creates a default marker at a given position and outputs its type.

function createMarkerAndOutputType ( x, y, z )
	-- we create the marker
	local theMarker = createMarker ( x, y, z )
	-- if the marker was created,
	if ( theMarker ) then
		-- then get its type,
		local markerType = getMarkerType ( theMarker )
		-- and output it.
		outputChatBox ( "It's a " .. markerType .. " marker!" )
	end
	-- return the created marker element (or false) where this function was called
	return theMarker
end

See Also