GetMarkerType: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server" class="server">
<section name="Server/Client" class="both">
<syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight>
 
===Required Arguments===
* '''theMarker''': A [[marker]] element referencing the specified marker.
 
===Returns===
Returns ''false'' if the marker passed is invalid, or one of the following strings:
{{Marker_types}}
 
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight>
<syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight>



Revision as of 15:33, 3 August 2007

This function returns a marker's type.

Syntax

Click to expand [+]
Server/Client

Example

This function creates a default marker at a given position and outputs its type. (server/client)

function createMarkerAndOutputType ( x, y, z )
	-- we create the marker
	local theMarker = createMarker ( x, y, z )
	-- if the marker was created,
	if ( theMarker ) then
		-- then get its type,
		local markerType = getMarkerType ( theMarker )
		-- and output it.
		outputChatBox ( "It's a " .. markerType .. " marker!" )
	end
	-- return the created marker element (or false) where this function was called
	return theMarker
end

See Also