GetObjectModel: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
This example destroys a haystack when a player targets it.
This example destroys a haystack when a player targets it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 35: Line 34:
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
</syntaxhighlight> </section>
</syntaxhighlight>  


==See Also==
==See Also==
{{Object functions}}
{{Object functions}}

Revision as of 00:10, 4 May 2008

This function retrieves the model ID of a specified object

Syntax

int getObjectModel ( object theObject )

Required Arguments

  • theObject: The object which you wish to retrieve the model ID of

Returns

Returns an int with the object model id, or false it's no or an invalid object.

Example

This example destroys a haystack when a player targets it.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )


This example outputs the model id of objects the player is targeting.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object") then
        outputChatBox ( getObjectModel(targetElem) )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )

See Also