GetObjectProperty: Difference between revisions
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{{OOP||[[object]]:getProperty||setProperty}} | {{OOP||[[object]]:getProperty||setProperty}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theObject''' | *'''theObject:''' the [[object]] you wish to get a property of. | ||
*'''property:''' | *'''property:''' the property you want to get the value of: | ||
<div style="padding-left:20px"> | <div style="padding-left:20px"> | ||
* "all" - ''table'' with values of all properties below (OOP method: ''getProperties'') | * "all" - ''table'' with values of all properties below (OOP method: ''getProperties'') | ||
Line 25: | Line 25: | ||
local theObject = createObject(980, 0, 0, 0) -- create an object | local theObject = createObject(980, 0, 0, 0) -- create an object | ||
if theObject then | if theObject then | ||
setObjectProperty(theObject, "center_of_mass", 0, -1, 0) -- set | setObjectProperty(theObject, "center_of_mass", 0, -1, 0) -- set its center of mass | ||
local x, y, z = getObjectProperty(theObject, "center_of_mass") -- get | local x, y, z = getObjectProperty(theObject, "center_of_mass") -- get its center of mass | ||
outputChatBox("Object's center of mass: "..tostring(x)..", "..tostring(y)..", "..tostring(z)) | outputChatBox("Object's center of mass: "..tostring(x)..", "..tostring(y)..", "..tostring(z)) | ||
end | end |
Latest revision as of 07:50, 28 October 2021
This function gets a property of the specified object.
Syntax
mixed getObjectProperty ( object theObject, string property )
OOP Syntax Help! I don't understand this!
- Method: object:getProperty(...)
- Counterpart: setProperty
Required Arguments
- theObject: the object you wish to get a property of.
- property: the property you want to get the value of:
- "all" - table with values of all properties below (OOP method: getProperties)
- "mass" - float
- "turn_mass" - float
- "air_resistance" - float
- "elasticity" - float
- "center_of_mass" - Vector3D - (x, y, z)
- "buoyancy" - float
Returns
On success: table for all, 3 floats for center_of_mass or float for other properties
On failure: false
Example
Click to collapse [-]
ClientaddEventHandler("onClientResourceStart", resourceRoot, function() local theObject = createObject(980, 0, 0, 0) -- create an object if theObject then setObjectProperty(theObject, "center_of_mass", 0, -1, 0) -- set its center of mass local x, y, z = getObjectProperty(theObject, "center_of_mass") -- get its center of mass outputChatBox("Object's center of mass: "..tostring(x)..", "..tostring(y)..", "..tostring(z)) end end)
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty