GetObjectRotation: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getObjectRotation ( object theObject )       
float float float getObjectRotation ( object theObject )       
Line 14: Line 13:
===Returns===
===Returns===
Returns three ''float'' if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.
Returns three ''float'' if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">
float float float getObjectRotation ( object theObject )     
</syntaxhighlight>
===Required Arguments===
*'''theObject:''' The object whose rotation will be retrieved
===Returns===
Returns three ''float'' if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.
</section>


==Example==  
==Example==  

Revision as of 17:06, 3 August 2007

Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.

Syntax

float float float getObjectRotation ( object theObject )       

Required Arguments

  • theObject: The object whose rotation will be retrieved

Returns

Returns three float if object exists, false in the first variable and nil in the other two if it's invalid.

Example

If a player points at an object with a gun, it will output it's rotation to the player.

Click to expand [+]
Server
Click to expand [+]
Client

See Also