GetObjectRotation: Difference between revisions

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==Example==  
==Example==  
If a player points at an object with a gun, it will output it's rotation to the player.
If a player points at an object with a gun, it will output it's rotation to the player.
<section name="Server" class="server">
<section name="Server" show="true" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( element )
function onPlayerTargeted ( element )

Revision as of 22:19, 4 August 2007

Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.

Syntax

float float float getObjectRotation ( object theObject )       

Required Arguments

  • theObject: The object whose rotation will be retrieved

Returns

Returns three float if object exists, false in the first variable and nil in the other two if it's invalid.

Example

If a player points at an object with a gun, it will output it's rotation to the player.

Click to collapse [-]
Server
function onPlayerTargeted ( element )
    if ( isElement(element) and getElementType ( element ) == "object") then
        local x,y,z = getObjectRotation(element)
        outputChatBox("Object rotation: "..x.." "..y.." "..z,source)
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
Click to expand [+]
Client

See Also

Shared