GetObjectScale: Difference between revisions
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m (Function actually returns 3 floats for x, y, z) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float getObjectScale ( object theObject ) | float, float, float getObjectScale ( object theObject ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[object]]:getScale|scale|setObjectScale}} | {{OOP||[[object]]:getScale|scale|setObjectScale}} | ||
Line 12: | Line 12: | ||
===Returns=== | ===Returns=== | ||
* | * Three [[float]] values indicating the scale of the object on the x, y, and z axis, if successful. | ||
* ''false'' otherwise. | * ''false'' otherwise. | ||
Revision as of 14:16, 26 February 2018
This function returns the visible size of an object.
Syntax
float, float, float getObjectScale ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:getScale(...)
- Variable: .scale
- Counterpart: setObjectScale
Required Arguments
- theObject: the object you wish to return the scale of.
Returns
- Three float values indicating the scale of the object on the x, y, and z axis, if successful.
- false otherwise.
Example
Click to collapse [-]
ClientThis example adds a command get_scale which create object and prints out a scale of the object.
addCommandHandler( 'get_scale', function( ) local uObject = createObject( 1337, getElementPosition( localPlayer ) ) outputChatBox( string.format( 'Object scale is %s !', getObjectScale( uObject ) ) ) end )
See Also