GetObjectScale: Difference between revisions
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m (Function actually returns 3 floats for x, y, z) |
m (Fixed example) |
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function( ) | function( ) | ||
local uObject = createObject( 1337, getElementPosition( localPlayer ) ) | local uObject = createObject( 1337, getElementPosition( localPlayer ) ) | ||
local x, y, z = getObjectScale( uObject ) | |||
outputChatBox( "Object scale on X axis: "..x.." on Y axis: "..y.." on Z axis: "..z ) | |||
end | end | ||
) | ) |
Revision as of 15:06, 28 February 2018
This function returns the visible size of an object.
Syntax
float, float, float getObjectScale ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:getScale(...)
- Variable: .scale
- Counterpart: setObjectScale
Required Arguments
- theObject: the object you wish to return the scale of.
Returns
- Three float values indicating the scale of the object on the x, y, and z axis, if successful.
- false otherwise.
Example
Click to collapse [-]
ClientThis example adds a command get_scale which create object and prints out a scale of the object.
addCommandHandler( 'get_scale', function( ) local uObject = createObject( 1337, getElementPosition( localPlayer ) ) local x, y, z = getObjectScale( uObject ) outputChatBox( "Object scale on X axis: "..x.." on Y axis: "..y.." on Z axis: "..z ) end )
See Also