GetPickupAmmo: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitFunction ( thePlayer ) | function onPickupHitFunction ( thePlayer ) | ||
if getPickupType ( source ) ~= 2 then return end | if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop | ||
local ammo = getPickupAmmo ( source ) -- get the amount of ammo | local ammo = getPickupAmmo ( source ) -- get the amount of ammo | ||
local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup | local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup |
Revision as of 18:19, 19 August 2007
This function retrieves the amount of ammo in a weapon pickup.
Syntax
int getPickupAmmo ( pickup thePickup )
Required Arguments
- thePickup: The pickup in which you wish to retrieve the ammo of
Returns
Returns an integer of the amount of ammo in the pickup, false if the pickup element is invalid, 0 if it's no weapon pickup.
Example
This example outputs a message with the picked up weapon and ammo to the player.
Click to collapse [-]
Serverfunction onPickupHitFunction ( thePlayer ) if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop local ammo = getPickupAmmo ( source ) -- get the amount of ammo local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player end addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) -- add an event handler for onPickupHit
See Also