GetPickupAmmo: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				mNo edit summary  | 
				||
| Line 19: | Line 19: | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function onPickupHitFunction ( thePlayer )  | function onPickupHitFunction ( thePlayer )  | ||
	if getPickupType ( source ) ~= 2 then return end   | 	if getPickupType ( source ) ~= 2 then return end   -- if the pickup is no weapon, stop  | ||
	local ammo = getPickupAmmo ( source )              -- get the amount of ammo  | 	local ammo = getPickupAmmo ( source )              -- get the amount of ammo  | ||
	local weapon = getPickupWeapon ( source )          -- get the weapon of the pickup  | 	local weapon = getPickupWeapon ( source )          -- get the weapon of the pickup  | ||
Revision as of 18:19, 19 August 2007
This function retrieves the amount of ammo in a weapon pickup.
Syntax
int getPickupAmmo ( pickup thePickup )
Required Arguments
- thePickup: The pickup in which you wish to retrieve the ammo of
 
Returns
Returns an integer of the amount of ammo in the pickup, false if the pickup element is invalid, 0 if it's no weapon pickup.
Example
This example outputs a message with the picked up weapon and ammo to the player.
Click to collapse [-]
Serverfunction onPickupHitFunction ( thePlayer ) if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop local ammo = getPickupAmmo ( source ) -- get the amount of ammo local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player end addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) -- add an event handler for onPickupHit
See Also