GiveWeaponAmmo: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server function}}
{{Deprecated|giveWeapon|}}
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{{Needs_Checking|I cant actually think of a use for this function anymore.  giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --[[User:Talidan2|Talidan2]] 17:06, 29 July 2007 (CDT)}}
{{Needs_Checking|I cant actually think of a use for this function anymore.  giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --[[User:Talidan2|Talidan2]] 17:06, 29 July 2007 (CDT)}}
-->
giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">giveWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>  
<syntaxhighlight lang="lua"> bool giveWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
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*'''weapon:''' A whole number integer that refers to a [[weapon]] ID.
*'''weapon:''' A whole number integer that refers to a [[weapon]] ID.
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
==Returns==
Returns a boolean value ''true'' or ''false'' that tells you if it was successful or not.


==Example==   
==Example==   
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
<syntaxhighlight lang="lua">
function onSpawnpointUse ( player )
function scriptOnSpawnpointUse ( thePlayer )
     giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
     giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
     giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4
     giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4
end</syntaxhighlight>
end
addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}
[[ru:giveWeaponAmmo]]

Latest revision as of 08:35, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use giveWeapon instead.

giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

 bool giveWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

function scriptOnSpawnpointUse ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4
end
addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )

See Also