GiveWeaponAmmo: Difference between revisions

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     giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4
     giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4
end
end
addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )</syntaxhighlight>
addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}
[[ru:giveWeaponAmmo]]
[[ru:giveWeaponAmmo]]

Latest revision as of 08:35, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use giveWeapon instead.

giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

 bool giveWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

function scriptOnSpawnpointUse ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4
end
addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )

See Also