HandlingSetCollisionDamageMultiplier: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled}} | |||
{{Delete|Function has been removed}} | |||
{{Deprecated|setVehicleHandling}} | |||
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something. | Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something. | ||
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==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} | ||
[[Category:Archived]] |
Latest revision as of 15:59, 3 November 2024
Function has been disabled. | |
This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setVehicleHandling instead. |
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.
Syntax
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )
Required Arguments
- theHandling: the handling of which you want to change the collision damage multiplier.
- multiplier: the damage multiplier to set.
Returns
Returns true on success, false in case of failure.
Example
--TODO