HandlingSetCollisionDamageMultiplier

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Revision as of 22:55, 27 March 2008 by Arc (talk | contribs)
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Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.

Syntax

bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )

Required Arguments

  • theHandling: the handling of which you want to change the collision damage multiplier.
  • multiplier: the damage multiplier to set.

Returns

Returns true on success, false in case of failure.

Example

--TODO

See Also