HandlingSetCollisionDamageMultiplier
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Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.
Syntax
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )
Required Arguments
- theHandling: the handling of which you want to change the collision damage multiplier.
- multiplier: the damage multiplier to set.
Returns
Returns true on success, false in case of failure.
Example
--TODO