HandlingSetCollisionDamageMultiplier: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}}) |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theHandling:''' the handling of which you want to change the collision damage multiplier. | |||
*'''multiplier:''' the damage multiplier to set. | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' on success, ''false'' in case of failure. | |||
==Example== | ==Example== |
Revision as of 22:55, 27 March 2008
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.
Syntax
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )
Required Arguments
- theHandling: the handling of which you want to change the collision damage multiplier.
- multiplier: the damage multiplier to set.
Returns
Returns true on success, false in case of failure.
Example
--TODO