IsElementWithinMarker: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
dutymarker = createMarker(126.56,254.98,78.9,255,0,0) | |||
function duty(player, matchingDimension) | |||
if (isElementWithinMarker(player, dutymarker) == true ) then | |||
giveWeapon(player, 22, 100, 1) | |||
else | |||
outputChatBox("You are not at the right place!", player,255,0,0) | |||
end | |||
end | |||
addCommandHandler("duty", duty) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 17:03, 5 June 2010
This function is used to determine if an element is within a marker.
Syntax
bool isElementWithinMarker ( element theElement, marker theMarker )
Required Arguments
Returns
Returns true if the element is within the marker, false otherwise
Example
dutymarker = createMarker(126.56,254.98,78.9,255,0,0) function duty(player, matchingDimension) if (isElementWithinMarker(player, dutymarker) == true ) then giveWeapon(player, 22, 100, 1) else outputChatBox("You are not at the right place!", player,255,0,0) end end addCommandHandler("duty", duty)