IsElementWithinMarker: Difference between revisions
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m (Time travel with a new OOP feature! marker:isElementWithin(element)!) |
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<syntaxhighlight lang="lua">bool isElementWithinMarker ( element theElement, marker theMarker )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isElementWithinMarker ( element theElement, marker theMarker )</syntaxhighlight> | ||
{{OOP|This function is also a static function underneath the Element class.|[[element]]:isWithinMarker||}} | {{OOP|This function is also a static function underneath the Element class.|[[element]]:isWithinMarker||}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 04:41, 23 November 2014
This function is used to determine if an element is within a marker.
Syntax
bool isElementWithinMarker ( element theElement, marker theMarker )
OOP Syntax Help! I don't understand this!
- Note: This function is also a static function underneath the Element class.
- Method: element:isWithinMarker(...)
Required Arguments
Returns
Returns true if the element is within the marker, false otherwise
Example
dutymarker = createMarker(126.56, 254.98, 78.9, 'cylinder', 2.0, 255, 0, 0, 150) function duty(thePlayer, matchingDimension) if isElementWithinMarker(thePlayer, dutymarker) then giveWeapon(thePlayer, 22, 100, 1) else outputChatBox("You are not at the right place!", thePlayer, 255, 0, 0) end end addCommandHandler("duty", duty)