IsElementWithinMarker: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isElementWithinMarker ( element theElement, marker theMarker )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isElementWithinMarker ( element theElement, marker theMarker )</syntaxhighlight> | ||
{{OOP|This function is also a static function underneath the Element class.|[[element]]:isWithinMarker||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
Revision as of 16:33, 16 August 2014
This function is used to determine if an element is within a marker.
Syntax
bool isElementWithinMarker ( element theElement, marker theMarker )
OOP Syntax Help! I don't understand this!
- Note: This function is also a static function underneath the Element class.
- Method: element:isWithinMarker(...)
Required Arguments
Returns
Returns true if the element is within the marker, false otherwise
Example
dutymarker = createMarker(126.56, 254.98, 78.9, 'cylinder', 2.0, 255, 0, 0, 150)
function duty(thePlayer, matchingDimension)
if isElementWithinMarker(thePlayer, dutymarker) then
giveWeapon(thePlayer, 22, 100, 1)
else
outputChatBox("You are not at the right place!", thePlayer, 255, 0, 0)
end
end
addCommandHandler("duty", duty)