IsInsideRadarArea: Difference between revisions
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bool isInsideRadarArea ( radararea theArea, float posX, float posY ) | bool isInsideRadarArea ( radararea theArea, float posX, float posY ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[radararea]]:isInside}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:36, 26 November 2014
This function checks if a 2D position is inside a radar area or not.
Syntax
bool isInsideRadarArea ( radararea theArea, float posX, float posY )
OOP Syntax Help! I don't understand this!
- Method: radararea:isInside(...)
Required Arguments
- theArea: The radar area you're checking the position against.
- posX: The X coordinate of the position you're checking.
- posY: The Y coordinate of the position you're checking.
Returns
Returns true if the position is inside the radar area, false if it isn't or if any parameters are invalid.
Example
This function checks if an element is within a radar area.
function isElementInsideRadarArea ( theElement, theArea ) -- get the x, y coordinates from getElementPosition (z gets silently discarded) local posX, posY = getElementPosition( theElement ) -- call isInsideRadarArea with those coordinates and return its result return isInsideRadarArea ( theArea, posX, posY ) end
See Also
- createRadarArea
- getRadarAreaColor
- getRadarAreaSize
- isInsideRadarArea
- isRadarAreaFlashing
- setRadarAreaColor
- setRadarAreaFlashing
- setRadarAreaSize